I have an blueprint actor which is a boat which I programmed with a slight rocking motion to simulate riding on waves.
When my game character walks on it the motion is also applied like I want it to.
I am also generating another character controlled by blueprint. You can see by the image that the character remains stationary and is not effected by the rocking of the boat. I have collision set for the character but it does not seem effect as the character remains rooted to where it was spawned.
Can anyone tell me what I am missing?
Thanks for your assistance!