BP Logic Question - Filling Up A Stat

Penguin - I am not sure how to un-complicate things :slight_smile: but you and I are on the same page for high node counts. Seems to me if it is getting the job done then it is fine. Since most of this is simple math calculation I don’t fear any sort of resource loss or anything like that.

So I am able to get everything to work. I am able to get movement tracked and deduct or add stamina based on that tracking. Now I have added a “powerup”. I have to look at the power up tutorial A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums

I have a separate blueprint that has particle effects and sounds etc. I need to pass the bool (bHasCollectedPowerup) to the player to reset that stamina. So i will post any findings there since this has kind of morphed into a remote team based mini blueprint jam. :slight_smile: