BP Logic Migration. Are there ways? UE5

Hello community!

Here is a task. I have some logic in my Level BP. I need to move this logic in othel Level BP. Or in GameMode BP.

I tried to copy paste. In this way I need to create new Vars, Check all Functions, make new sometimes.

It works if the logic is small. But if it big, and there are not 10 Vars but 1000?

Is there any way to migrate the logic between BPs? Thank you.

This remains a problem with blueprints you’d not have with c++.
Some things can’t be copied or would break when copied in BP.
Sometimes you can redirect properties, methods etc but in your case this won’t be enough.
If you can, move everything to c++.

Core Redirects | Unreal Engine 4.27 Documentation