BP LineTraceByChanel Problems

Hello guys

Next problem here:
My LineTraceByChanel works correctly only if i set character max flying speed of character less than 1000 if i set it for lp 5000 pawn start to registering some obstacles which isnt there (its space game and line trace made just to avoid run in to something blocking the past )
maybe someone knows what may be the problem ?

code

Break that Out Hit, print the display name of the hit component. Perhaps this will reveal what those seemingly phantom obstacles are.

You’re not showing how the tracing data is generated - could it be the culprit?