Hi all,
I am working on a system in which I have several BP actors as child actors in a parent BP.
They all have a BP interface. I want to press a single key to fire the events of BP child actors in a random (and a non-repeating the same items) way.
So when my character overlaps with the Parent BP, I can repeatedly hit enter until all my child actors are fired.
The system seems to work except the randomization part. However, when applied to a simpler system, the randomization part works just fine, and I have been using that script in other places and it does remove the items from the array as intended.
My blueprint is entirely is in Character BP (except the child actors).
Here are the screenshots:
What am I missing? I tried to place randomization part into the parent BP, but it won’t let me to use the child actor interfaces inside of parent.
Thank you all for any suggestions!!