BP interaction/communications failure.

So this is what i want.
When you collect the blue jem (a bp -sprite) all the blue jems (all seperate bps(not instances)) dissapear.
What actually happens is only that gem dissapears.

What i have tried.
An event that when called leads to a destroy actor thingy.
A BP interaction link.

So im sure it can be done im probably using the tools wrong but i have tried every check box casting combination and interaction i can think of i just want it so the gems vanish at the same time.

If someone could post an example with say 2 gems(not instances of each other) that when you collect one the other gem they both dissapear that would be great… A working example would be great.

Can you post your current setup?

Hey Godsadj2,

In order to better assist you with figuring out your blueprint, it would be best if you could provide us with a full screenshot of the blueprints you’re working with. Please upload them to your next response.

Thank you! :slight_smile:

Hey so here is the current set up-one of many i tried.

Sorry this is not an answer i just posted wrong haha.

The pics are below.

The pics are below.

Hey Godsadj2,

This is likely the best way that you’ll achieve what you’re trying to with your game:

Thank you :slight_smile:

You’re welcome. Have a great day and please let us know if we can be of any additional assistance. :slight_smile: