BP INSTEAD OF EUW

Hello guys! I was building the event graph of an Editor Utility Widget because I knew that you can’t take data from the content browser and make it persistent data at run time, to process it later; I realized it wasn’t true. So, now I’m trying to repurpose the code I wrote in the euw into a simple bp actor, but some nodes I need are missing. Without these nodes, “Is Child Of” returns false even though it is true. The nodes that I can’t replicate are: “get blueprint asset” and “generated class”.

NOW IN BP (MISSING NODES)


BEFORE IN EUW (IT WORKS)

Suggestions?

Thank you all!