This question is about structuring projects, which im in general having a hard time figuring out so if someone can point me to a resource regarding that it would be very helpful. Anyways here is the question.
I have found myself making bp classes of c++ classes in some instances without really giving them any extra functionality. An example of this is that i needed to easily edit the settings of my gamemode c++ class, so i made a child of it as a bp class so i could edit them in the editor. Question is, is this a bad practice? What should i do instead?
Thanks.