Make a Bp and create a Bp child from it.
I am having an issue when I try to communicate an array from a child to parent by interface.
Basically I can’t get the proper reference of the Bp parent, needed in the target “field” interface.
Especially I fail to understand why, if I create a reference variable to self in the parent Bp, such reference its’nt not read by the child blueprint.
Infact I get this message from Ue4:
Blueprint Runtime Error: “Accessed None trying to read property parent” where “parent” is the reference to the self variable stored in the Bp parent.
Please someone could explain what I am doing wrong?
On the other end, if i use the node get all actor of class i get the right reference to the parent object and the interface works.
Am I missing something?
Thanks in advance