I have seen that the engine has already variables like JumpKeyHoldTime or JumpMaxHoldTime, but haven’t managed to do it work.
Hi,
Check out this short tutorial I made a while ago for info on hold-to-jump-higher. It’s slightly out of date, but mostly still applies.
Nice tutorial but that is like “flying”. How can I do to “charge” my jump? I mean, when you press the jump key you charge your jump and when you release it you will jump a distance that is proportional to the time that you pressed the jump key.
How can I do that??
Thanks!