Hi iv been playing around with all the stuff Blueprint can do.
Now im little stuck with creating an procuderally generated grid-tilemap. Im unable to find how to offset the tiles to stop being treaten as 4 edged tile
This is the actual Math. ith works very fine for cubes. but cubes arent that fun and i would like to learn how to do that.
I tried a lot of of ways i could imagine but cant fint the correct one.
Just need some direction not necessary a full solution i love to figure stuff by myself as far as posible.