Cgiteach, Thanks for jumping in on the other forum, this is exactly what I was thinking of! Using the color curves is a great way to control the color shifts for the different parts of the sky!
I merged it into my own project and did not use the provided map, so I’m not sure that it functioned as intended, but the sky light was not recapturing with animated time of day or in the editor. I am a beginner, so I was poking around with it and I was able to integrate the skylight with the script and get it updating both in the editor and in game, very handy! In my customized version, I added categories to the interface to streamline it further and provide extra information (one category was called: “Select actors to control”). I tried to organised it so that the most used options would show at the top in each category. Ill do some research into streamlining further for our own use, but if you are interested I can share my modifications.
I think we could get text display working in the editor same as the game view with a “txt actor”…? I would like to have some interface in game so the user could set the time of day and speed of the animation. When they drag the slider it goes to the time of day interactively and when they release it will animate the day/night cycle from that point based on the speed (or not if speed is zero). Ideally, this would be built in UMG though, so we would not get display in the editor, but it would allow more flexibility in game. We could have the interface off screen and have it slide in when summoned (maybe a swipe in from the right edge for touch interface and a key press for PC?)
Well, I’m full of ideas here. lets see if any of these resonate with you guys and we can chat more if they do.