ShooterGame template does exactly what I’m after except that it’s done in C++. In that template a player will have a full third-person character mesh showing to other players (in a network environment) and a separate arms-only mesh for first-person view.
My project is based on the standard FPS Template (with blue fps-arm mesh) and I have also imported the assets from the Third Person Template.
Now I just need to combine these into one blueprint equivalent to PlayerPawn in the ShooterGame template though I would like to do this purely using visual blueprint scripting. Anyone know of such an example?