I have a zone in my level where I would like to have different settings for the fog.
I have created a blueprint with a timeline and a trigger box so that when the player crosses the trigger box the fog settings smoothly changes
however if the character goes back before the zone the fog doesn’t change back to what it was. How could I create a blueprint along the lines of: if player is in this box (that would be the whole zone) the fog= this density and color and if player leaves the box fog= this other density and color
would it be a huge trigger box ? how would that work
I’m not very good at blueprint