BP Editor needs two clicks to catch one

I am working on Blueprints that represent dungeon parts with one static mesh for the aisle, corner and so on and then some decorative objects like torches, webs and so on.

When I place a new decorative static mesh in the BP and then select it and then for instance click on the scale icon I must click twice on the gadget that lets me scale the object in the viewport. The first click goes unnoced and will at best rotate the viewport. The second click is then captured correctly by the gatdet and allows me to scale a side of the mesh.
The same is true for rotating and moving the mesh.

Hi ,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to recreate this on my end?
  • Are there any other windows that may be consuming the input?
  • Is this with a particular static mesh or any static mesh?

Hi ,

We have not heard from you in several days. I am marking this as answered for tracking purposes, if you are still experiencing this error, please comment with the requested information.