BP_Dynamic_Force_Component limit?

Is there are limit to the number of BP_Dynamic_Force_Components within a Water Body Lake. I’m finding that when I spawn multiple Spheres each with a BP_Dynamic_Force_Component attached, I only see ripples in the Water Body Lake for the first 5 or 6 spheres dropping in the water.

Any help would be greatly appreciated.

To add a little more data about this issue, I’m spawning a Sphere with a BP_Dynamic_Force_Component attached to the sphere. It appears as though the Water Body Lake ignores any BP_Dynamic_Force_Components after the first 6 or so ripples. I have tried both the Ripple Solver and Shallow Water solver on the Water Body Lake and both appear to have the same issue. I’m also making sure that any previous BP_Dynamic_Force_Components are removed after a period of time (10 seconds). Is there a technical limit on the # of BP_Dynamic_Force_Components that can be interacting with the Water Body Lake at any point in time?

I’m having this issue as well. Did you ever find out if there was a limit?

There is indeed a limit of 6 in the level at any given time. It randomly selects which ones work and which ones dont. To make things worse, the maximum amount in any given pawn is 3. So using 4 for a vehicle is out of the question.

I’d recommend creating a blueprint that gathers all of these actors in the level, sorts them based on distance to the player, and activates the ones that are the closest 6 while deactivating the rest.