BP doesn't transform the control rig location





Hello everyone, I’m making the light(lamp-bone) that follow my player vector location, as you can see the control rig’s tracking control (mouse_ctrl) is doing fine and tracking first person’s vetor location’s updating well but it won’t move in the playview… Even though I tried to add ‘cast to nodes’ in the bp to anim instance valuable but the node couldn’t find any animation blueprint.

please help me!