I am completely new in UE5 and I am following one youtube course for beginners and already stuck
The problem occurred when I changed the default game mode in the “World Settings” in the section “GameMode Override” to my custom one:
My custom BP does not contain anything yet, I just created it as a blueprint with “Game Mode Base” type. Everything I did is just changed “Default Pawn Class” property to “BP_FirstPerson” character. The blueprint “BP_FirstPerson” is the generated by the UE, and I did not touch it at all.
When I applied my custom game mode I cannot move anymore, I cannot use my mouse to rotate in different sides, I cannot do anything, actually. It is just static. While in youtube course everything works. This course is not that late, it was dropped just 6 month ago.
Could you please help me solve this problem? What do I miss? Or is it the default and expected behavior in this scenario?
P.S. I am sorry for the bad design of this article, it is my first post on the forum.
It is an addition to the previous post because as a new user I cannot attach more than one media in one post.
Theoretically speaking if I have a couple of copies then for each one of them should be its own blueprint, right? In the “Content Drawer” I also see only one blueprint:
Ahh, I figured out what I missed. I specified the “Player Controller Class” property of my game mode and it works. In the youtube course he did not do that, I think it is because of the minor differences in the engine version. I decided to check the original game mode and in no time noticed that. Thank you for your reply and your time!