Let’s say you set a class with a StaticMeshComponent Mesh; and you want to move it to a SkeletalMeshComponent with the same variable name.
How do you proceed to be able to Open the current BP, select your SKMesh and save it without error?
As of today, the BP SM component is still in map to the Mesh variable due to the serialization and you have no way to reset this; I see the new SK component but when you click on it, you can’t set anything on the detail panel (like if the component was not set as parametrable). The only way is to create a new BP, delete the old ones and set a redirector…
I bet we can do that smoothly with :
But I don’t understand what parameter I should set.