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BP && C++ ... or BP || C++ ???

Hi…

i´m confused… in somewhere i have read that BluePrints are for non-developers… but i like to use c++, btw… the only way i´m seeing to do animation for objects is through BP… how is it?.. can i use both or do i´m forced to use only one of them?

Let´s say… create a BP event (for instance a TimeLine animation), and then play it from c++

it is possible?

excuse me for making this kind of question i know is very basic, but i came from Unity and with Unreal seems to be a bit different the treatment …

Thanks…

I was meaning something like this!

can i edit ANY of the BP properties?.. for instance to Play an animation with TimeLine ?

You can create events (functions) in C++ which can be overridden by a BP subclass, or you can call BP functions from C++. Generally though your best bet is to use C++ as a foundation and then layer BP on top of that. So its definitely (C++ || BP)

Ok, seems that i need to rebuild my concept of using the Engine, because treatment here is a bit different than Unity … but it is fine…
Thanks for your reply.