i´m confused… in somewhere i have read that BluePrints are for non-developers… but i like to use c++, btw… the only way i´m seeing to do animation for objects is through BP… how is it?.. can i use both or do i´m forced to use only one of them?
Let´s say… create a BP event (for instance a TimeLine animation), and then play it from c++
it is possible?
excuse me for making this kind of question i know is very basic, but i came from Unity and with Unreal seems to be a bit different the treatment …
You can create events (functions) in C++ which can be overridden by a BP subclass, or you can call BP functions from C++. Generally though your best bet is to use C++ as a foundation and then layer BP on top of that. So its definitely (C++ || BP)
Ok, seems that i need to rebuild my concept of using the Engine, because treatment is a bit different than Unity … but it is fine…
Thanks for your reply.