BP animation and c++

Hi… I want to animate a cube moving upward from Vector zero to 0, 0, 50

I followed some tutorials about creating an animation through C++ UTimelineComponent without success, even if i copy exactly the same i get some errors on console… so i think for now i will try using BP’s Timeline, problem is my gameplay is C++, so, if there a way to call the BP animation on my C++ source?.. something like myBPTimeLineAnimation->Play();


One way to communicate between C++ and BPs is with Multicast Delegates. They’re a bit finicky but once you get your head around them they’re easy.

Thanks, i will check them…