BP - Add Set Timer Delegate with a Parameter

I’m trying to use a timer, but I need to pass a sprite parameter since the class blueprint is used for several sprites. I need to make sure that the timer uses the correct sprite by passing as a parameter.

Is there a way to add a parameter to a Set Timer Delegate in the Class Blueprint?

I ended up using an array before I set the timer to keep track of the reference, but it’s not ideal.

I’m having the same problem, this works in C++ but it seems that this is not supported in Blueprints.

Oh please tell me I’m wrong and after so many years we can do it now? Maybe with a delegate?

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