Spawnactor also works in editor time.
You can use blutilities or widget blueprints, or something new I can’t remember the name of, to create your own level editing tools.
Thank you so much. Yes, I am seeking a simple solution at editor time, not runtime.
I was not able to find any tutorial or any other direct related solution.
I never ran into this issue before - but at the moment, I do need a simple bulk solution.
Basically, when you drop a Blueprint Actor to the level, it should automatically position each of them at 0,0,0 in world position.
Thank you so much. Hmm.. do you perhaps have seen anywhere a tutorial that shows how to use the spawnactor or any other blueprint for that specific use case?
I was searching and searching - no luck on google, no luck on youtube, and even AI can’t give me a clear instruction on how to get this done.