Boy & His Kite - workflow on character

I dont know if I’m right (still havent downloaded the project :p), but I personally think:

  1. You cant texture assets in the UE4 (you could use layered materials), but they created the cloth parts like every other mesh -> created them in a 3d program (it’s not a separate part -> so it is the body), texture it, import it + set up the material
  2. they surely used the skin shading blend mode in the material + SSS -> just download the project and take a look at it :slight_smile: