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BoxComponent overlap not triggering

So I’m trying to detect when something is in front of the player using the overlap system.

I create a box component thus, and tick the boxes to say do overlappy things…

c2e3b2115298b73606ab8f1d7bfdfa11e7fee35c.jpeg

Then I write a blueprint to tell me “What’s in the box”

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When I run this, I get nothing. Even when I can blatently see there is something inside

overlap-no-result.PNG

Does anyone know what I’ve missed that means the overlaps aren’t firing?

NB. I hope this is the right forum, none of the others seemed to fit :o

You need to change the collision enabled to physics collision. Also make sure the object you are overlapping with has GenrateOverlapEvents turned on.

Hope that helps