So I’m trying to detect when something is in front of the player using the overlap system.
I create a box component thus, and tick the boxes to say do overlappy things…
Then I write a blueprint to tell me “What’s in the box”
When I run this, I get nothing. Even when I can blatently see there is something inside
Does anyone know what I’ve missed that means the overlaps aren’t firing?
NB. I hope this is the right forum, none of the others seemed to fit :o