Hi!
For a school assignment I have to create some parts of my game in C++ and I think I discovered a bug in the engine.
Down below we have 3 flags.
The left one is a blueprint where the root is a BoxCollider and a static mesh as a child.
The middle one is made with C++ and has a BoxCollider as the Root with a static mesh as a child.
The last one is made with C++ and has a Static mesh as the root with a BoxCollider as a child.
In the editor everything gets rendered correctly, but when I tested the packaged version this was the result.
Does anyone know why/how this happens?
(Version 4.27.2)