Pretty simple, I’m making a game for a school project and I need a box trigger to more or less change the level or bring player back to the level select screen. So if anyone knows how to use box triggers I would like an answer asap.
triggers are a very simple thing but they are also versatile so you may want to better define what your looking to accomplish. since its homework i dont really think it should be done for you but ill list a few steps to get you in the right direction.
the basics here is that you want to use a overlap event and since you are using box triggers then you will probably be working in the level blueprint for simplicity. drag a trigger into your level, select it, then open the level blueprint. now right click the graph and select add event for trigger, then collision, then begin overlap (see picture). this will get you an event that will fire every time the trigger box is overlapped. from here you just need to add the script functionality to do what your looking to accomplish (use the open level node to open a level for example).
let me know if you need more help and ill see what i can do.
thank you so much, that’s actually exactly what I needed. and as for it being “homework” its more a senior project that I have to get done in about 3 days. I already have most of the game built I just needed to figure out how to make the game swap between levels. thank you for the help.