Hello Guys,
maybe you can help me. I create a third person sample, create a new level. add in the scene a cube mesh, a box trigger befor the cube and a point light. Create in the Blueprint Lvl Editor a Begin and End Overlap Events of the Box Trigger to toggle my point light.
But the problem is, the events will be fired in wrong places, when the charater is far away from the box trigger. It looks like a bug for me. I also already reported it to epic games bug report.
What do you think guys?
What are the collision setting of the trigger box?
Weird. It’s not happening to me.
you need to better define what can triggger the script. basically if you want only the player to cause overlaps then you need to specify that in your script. this can be done either by casting overlapped actor to the class of your player or by comparing the overlapped actor to the player via the equal (==) node and a branch.
Hi ThompsonN13,
thank you very much for your tipp 
I am very new in UE4 and in Visual Scripting, so i need to learn still very much. I tried to delete the ThirdPersonCharacter BP and move though the scene with the free fly camera and there the events fired correct. So maybe i had set a wrong prop in the ThirdPersonCharacter BP?
We problem is now, i remove the blueprint thirdpersoncharacter from the Project Browser and don’t think about it, that i can’t restore it like in the game scene. And if i create a blank new third person project, i haven’t the bug anymore, so it must be a wrong prop in this ThirdPersonCharacter BP, but which can it be (For the future, that i don’t make the same mistake twice) ? 