Box Trace not working

I have a box trace running when an object is destroyed. It is checking for a nav link actor that extends through the object being destroyed. That nav link actor has a collision box on it set to block the ElevatorLink channel. No matter what I have tried, the return value of the ‘multi box trace by channel’ always returns false and the Out Hits is always empty.

Event Destroyed graph (the box trace):

The collision box on the navlink actor:

Screenshot showing trace is going through box and the ‘false’ response of the print:

What I have tried:

-Changing to a regular trace instead of multi.

-Having the box start and end the same location.

-Trying line trace (regular and multi).

-Setting an object channel and tracing for objects.

-Tried the visible channel instead of ElevatorLink.

-Tried Overlap and Block in the box’s collision settings.

-Making the box trace bigger or smaller than the collision box.

I have tried almost every combination of the above with no success. Why isn’t this working?

Extra Notes, may or may not be relevant:

The nav link actor is a child of another actor (the elevator top that is cutoff at the top of the screenshot showing the debugs)

The nav link actor gets scaled (along the z axis) based on the distance between the elevator top and bottom.

The nav link actor is spawned at runtime.

Nav link actor components:

I have done some additional tests and I am even more confused now.

I did a a line trace on tick of the player, from the player camera strait forward and it goes right through the collision box on the nav link actor.

In event play for the navlink actor, I set collision enabled on the box and set collision response to channel for the ElevatorLink channel to block. This did not help.

I set the ElevatorLink trace channel to block on a known good collision box on a different actor and use the player line trace. It hits the box on the known good collision box, but still does not hit the nav link actor box.

Clearly the channel is working, but for some reason, the collision box on the nav link actor cannot be hit.