Local Transform will be where you are spawning from.
So if you are spawning in the Tile, then the Tile would be local Transform.
If it is relative to the last Cherry, then that Cherry would be the Local Transform,
Play with both.
Local Transform will be where you are spawning from.
So if you are spawning in the Tile, then the Tile would be local Transform.
If it is relative to the last Cherry, then that Cherry would be the Local Transform,
Play with both.
Ok. I did hit and trial. And got weird output. For few tiles, they start spawning little earlier means left side of tile. But after passing few tiles they were spawning in space again.
I set Y to -5000.
Edit: Even if I set it to -10000 then they spawn at complete left side of tile. Means left side of space and as soon my playing start passing tiles, they start spawning little right then right and so on. And finally spawn in RHS of tiles, in space.
Relative will change all the , it can not be set.
Example
Ok what if we do this in opposite side?
I can spawn pickups with “Relative Location” of Arrow component. But then Box Trace create problem. Is there some easy method to convert relative location to location for Box Trace?
For your box trace, should not be an issue as it runs off relative transforms anyhow.
So you do box trace, mix that transform of yes to the next box trace, convert to Relative and spawn there.
When I return “Relative Transform” then pickups spawn correctly no problem.
But now Box Trace appear at first tile only. I think they are overlapping each other.
Hi @
I solved my problem. World Transformation is required for Box Tracing and Relative Location is required for Add Child Actor Component.
So I used both. World for Box Tracing and Relative for Pickups. I don’t know it is good idea or bad but it solved my problem. If you have better solution you can leave a comment/answer anytime. Until then I’m using my own method.
Thanks for your help.
Great work
Seems like now that you explained it, make the most sense. We maybe should of worked this out ealier.
Great to see you got it solve.
Will talk next