The == node used to trick me like this too. it doesn’t work the way you’re trying, where you are checking to see if the class is == to something. Instead how it works is it checks the reference, so you could check if hit actor == player pawn.
So there’s two solutions, you can get hit actor class, and check if that class == class of ActorYouWant. But a better method is probably casting. Off Hit actor, do Cast To Ograda1_BP. If the cast succeeds, the hit actor is the actor you want, run true. If the cast fails, it’s not the actor you want, run false.