Box trace fails when character is possessed


You can see at the start I click on the character, it hits just fine, I posses it and walk it into the box trace, it doesn’t hit, I unpossess it and the trace hits for some reason (if I possess it again it stops hitting)

Only work around I’ve found is blocking collision on visibility channel on the capsule component which is very unideal since it means traces can’t make it to the skeletal mesh.

What could possibly be causing this?