Box component overlaps even if the component is disabled

I currently have a box collider that triggers it’s Begin Overlap event even if the box is disabled and I dont know why.
I even disabled the Generate Overlap Event and it still triggers the On COmponent Begin Overlap.
Anyone know why it does this?

I guess an easy solution would be to disable the collision entirely.

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Thanks for the suggestion, I can confirm that this solution works for this issue!

This was driving me insane, because collision components that were disabled (not showing up in editor, even when show collisions is turned on) were generating overlap events.
Meaning they were simultaneously disabled in the engine and not not disabled at the same time specifically for overlap events. Which is obviously never a good thing in programming.