Box Collision won't move with Static Mesh

I’m having a problem with a game that I was making from a tutorial. The problem was that for some reason a pawn that had a collision box wasn’t following the physics of the static mesh. I am not sure what is happening at all, mostly because I am very new to UE but also because the tutorial I was using was made in UE 4.22.

When I play the static mesh falls correctly and interacts with the ground and player, but it doesn’t trigger a collision. But if I pass through the collision box (which stays still in its initial position) I only then trigger a collision.

What’s wrong? Am I using a method that only works for 4.22 or is something else broken?


Screenshots

Character physics settings

Pawn physics settings

Thanks!

([Here is the tutorial I used][3])

Make the collision box a child of the static mesh.

317065-1.jpg