Box collision stops working after adding Sphere collision to BP

Hello, I have a problem where after I add a Sphere Collision to my already working box collision, the box collision stops working.

I start with my WeaponBP. There is a SwordCollision which is for damage detection on attacking an enemy.
The SwordCollision (Box-Collision) starts at Collision Preset = “NoCollision”. It is set to “OverlapAll” while Im in an Notify State which can be seen in my damageState functions, where I have the swordactive and sworddeactive Events from the WeaponBP triggered .
WeaponBP:


Damage State Notify Begin:

Damage State Notify End:

Now I wanted to add a Pick-Up function for my weapons when lying on the floor.
CharacterBP:


To detect the weapon on the floor I need a collision. As I cant use the SwordCollison for this because it is set to “NoCollision” when I need a collision, I added a Sphere.
When the Sphere Collision Preset is set to “NoCollision” my pick-up is obviously not working, but my SwordCollision is still working.
After I set the Sphere Collision Preset to “OverlapAll” the pick up is working fine, but the SwordCollision somehow stops working.

How can I fix this?