Hello,
I’m trying to create the following simple scenario:
A soldier walks over and intents to pick up one of the boxes. As he comes closer to the boxes, an nearby explosion is triggered. Note that this soldier is not my player (but he will be after I get this scenario to work) and that he is following a spline path to make it over to the boxes.
In my components window, my hierarchy is as following:
Scenario(self)
Scene (which is the root)
-Spline
—Main Player (this is my soldier)
-Billboard
—Box (this is the box collision or the trigger box)
—Particle System
—Radial Force
-Box1
-Box2
-Box3
-Box4
-Box5
When I play the scenario (with the blueprints created and such), the explosion occurs only when my first person player walks into the trigger. It doesn’t occur when my soldier (named “Main Player” walks into it). Is this happening due to the object type? Or is it caused by other variables?
Looking forward to hear from you guys.