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Box Collision for a weapon attached to character mesh
Development
Character & Animation
question
,
unreal-engine
,
UE4-27
,
Skeletal-Mesh
,
Character
anonymous_user_3e7d0e17
(anonymous_user_3e7d0e17)
April 7, 2022, 8:32am
4
i think he want this approach because of the animation.
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