Bounds of Static Mesh Component

Hello, I used GetActorBounds node for static mesh component and checked it with Draw debug box. I works but when I rotate object in runtime it doesn’t change rotation. Is it possible to rotate bound with static mesh component?
As I understand, I have to use getActorBounds node then RotateVectorAroundAxis. If so, how to use this node correctly? What I have to put in InVect, AngleDec and Axis?