I have a class derived from AActor that has a USceneComponent at its root and a UInstancedStaticMeshComponent attached to that. The object creates 3 mesh instances in BeginPlay, and it uses a material that applies a World Position Offset to move the meshes in the scene.
How do I manually set the bounds for the entire object such that I don’t have occlusion issues? Right now the instances flicker and disappear depending on if I’m looking at / close enough to the object’s origin.