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Bounding Box of Skeletal Mesh Component

How do I get the bounding box of a USkeletalMeshComponent? I tried the CalcBounds function, but all I get are 0s. And looking at the API documentation, it says “Default behavior is a bounding box/sphere of zero size”, so…?

https://answers.unrealengine.com/questions/710084/how-to-get-skeletal-mesh-in-game-bounds.html

i think the answer to get it from the physics component is the correct answer usually