Bouncy Balls

[FONT=Comic Sans MS]
I want to recreate this classic advert in UE4, but interchanging the Sony advert to an Unreal Engine 4 advert. The background characters I will change to Unreal Engine Game characters, like Unreal Tournament characters, Tekken7 characters all in candid slow motion amongst others…but I think the most important character of all is the ball(s) as they bounce in glorious, m[COLOR=“#FFFF00”]u[/COLOR][COLOR=“#00FF00”]l[/COLOR]ti-colored slow motion.

So, I need help on the balls and the settings to really make them zip and zap across the street.

Answers below on what you think (or know!) what the following settings might be:

Friction

Bounciness

Speed

Velocity

Thank you all in advance, this is going to be fun!

[FONT=Comic Sans MS]Also, do any of the third-party providers have a mesh-set they would recommend for the streets of old town San-Francisco?

Thanks again!

To make a bouncy ball create a physical material and set the restitution high and the friction low.

Add the physical bouncy material to a material (call it material 2 for explanations sake) with emissive properties.

Add material 2 to a a static mesh sphere that’s simulating physics that is added inside a blueprint. A dynamic material instance could make it really cool (changing ball colors).

In the blueprint you also have to add a projectile component. In the projectile component there is a boolean setting for should bounce. Turn that on. There are advanced settings for adjusting bounciness in this component.

You gotta be able to find something here:

https://www.turbosquid.com/Search/Index.cfm?keyword=city

To make it slow and cool looking like in the video change the global time dilation inside the level blueprint to something less than 1. I’d set two buttons ( + - keypad ) and set + to time dilation = time dilation + 0.1 and vice versa.