Bouncing off after Teleport

Hello

I created a blueprint, where the player is teleported on beginoverlapevent between two teleporters, A sender and a receiver. Now, after Teleporting to the new location, which worked fine, the player seems to hit a invisible wall of something and bounces of.
Maybe this question was already answered, but I couldn’t find out where

Thank you in advance for your ansers

Do you have any collision boxes surrounding your teleporters…I am guessing so since you are using a begin overlap…double check the collision profiles for them and make sure they are set to overlap with pawns, sounds to me like your pawn is colliding with something at the destination on arrival. Try turning on show collision during play to see what may be colliding with the pawn press the ` key and type “show collision” without the quotes and also in the editor like the Show button at the top and select “Show Collision” to see if there is any strange collision volumes in the way.

Thank you for your answer, I tried all that but nothing came up…
I now think that the velocity of the pawn continues in the original direction and not in the direction of the receiving teleporter. You got any ideas how to fix that?

Please let me know… also, I postet another question earlier… should be easy to find, since these are the only two questions I posted so far. anyhow… you got any ideas about the other one as well?

thanks again

I figured it out

I’m having the exact same issue
Do you somehow remember how you fixed it?