If bots being setup using PhysicsAsset collision, they jump madly when colliding with each other.
Could somebody please show me how to make them act normally, just like when they are setup using cylinder collision?
Depending on the height of your collision cylinder, you may want to check your pawn’s stepHeight. They may just be stepping on top of one another, giving the impression they are jumping.
Edit: Also check ‘WalkableFloorZ’. This defines how steep of a gradient the pawns can climb.