So… I want to use Boost with UE5. I’ve been poking for awhile at a spirit parser (spirit is a boost header-only library). I was impressed when my UE5 project automatically upgraded to visual studio 2022. Cool. But how do I get Boost into my UE5 project?
I’ve tried changing the settings for Includes and External Includes in VS, but I get a long list of macros that are conflicting or undefined. Certainly boost works fine with VS — I’ve done all that testing.
Someone got this working for UE4. I tried following that — creating a plugin for Boost. The plugins have understandably changed — so I’m kinda stuck at how I should configure the plugin … or if that’s even the correct method anymore.
Help?