Bossfights

Hello!, probably a very big question to ask but is there any resource or info in the documentation about setting up boss fights (like the one seen on the GDC tech demo), the section regarding the animated mesh device mentions you can do it but they never give hints on where to start, so far from what I’ve experimented is getting the animated mesh device to play one of the animations made for the boss, but how would i make it react to lets say a hit from a gun so it plays a hurt animation, or how would i make it start an attack cycle that damages the player?

if anyone has any info or resources regarding this, id appreciate it :blush:

I believe that boss fight used Verse to trigger different Sequences to play animations, and ControlRig to add things like aiming on top. It was extremely complex though, pushing what is possible in UEFN right now! In an interview yesterday, Saxs did talk about proper AI support coming at some point, which will make this easier.

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