Hello everyone, I’ve been having this issue with a level sequncer I have in my game basically I wanted a boss to appear when the player collides with a trigger box but once the sequncer ends the boss enemy slides to the player it dosent use it’s animation.
If its not using its animation what is triggering its animation? Are you doing this manually in a blueprint or is this using an animation bp? A few times when I had pawns not using the animation it was because no “speed” was detected. There are work arounds for that. You have to tweak the animation bp a bit.
So the spider is just a character blueprint I made all its animations are inside it, I’m not using a state tree or behavior tree, and the sequncer that you see opened there is where I made that little scene you saw played out. Also you said that the Animation blueprint might need tweaking where exactly would it need it?