Boris Mukoid - Procedural Edge Wear Shader

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Procedural Edge Wear Shader automatically masks mesh edges. Perfect for procedurally adding things like scratches, dirt, and rust.

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Can I simply add materials to the model directly? Are there any other steps required, such as baking vertex colors or creating a mask for the model’s edges in Substance Painter? Could you demonstrate how to do this?

I think this works by adding textures not materials