Procedural Edge Wear Shader automatically masks mesh edges. Perfect for procedurally adding things like scratches, dirt, and rust.
Contacts:
Email: mukoidboris@yandex.ru
Also check out my other products
Procedural Edge Wear Shader automatically masks mesh edges. Perfect for procedurally adding things like scratches, dirt, and rust.
Contacts:
Email: mukoidboris@yandex.ru
Also check out my other products
Can I simply add materials to the model directly? Are there any other steps required, such as baking vertex colors or creating a mask for the model’s edges in Substance Painter? Could you demonstrate how to do this?
I think this works by adding textures not materials