Border Widget overrides Set Show Mouse Cursor

i created a custom widget that is basically just a border widget with a textblock. but you can use a regular border widget, without the textblock, and set it to visible. set show mouse cursor to false, and ui mode only, in your level blueprint and run it. you will notice that the mouse cursor will show up as soon as its over the border widget, or when you click on it.

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Hello nco2k,

I was unable to reproduce this issue on our end. I have few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any other settings/blueprints/widgets that may be involved with this issue?

i added some screenshots, that should provide all necessary information.

as soon as you go over the widget and click on it, the mouse cursor appears (despite SetShowMouseCursor being set to False). when you click outside, the cursor disappears again. basically leaving the cursor checkbox unticked, enforces the default cursor and doesnt respect the SetShowMouseCursor setting. this issue is somewhat related to my other report: Cant hide Mouse Cursor again - Programming & Scripting - Epic Developer Community Forums.

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After running a few more tests it appears that this is occurring due to the widget having “Is Focusable” set to true. This is working as intended. I hope that this information helps.

Make a great day