BOOST usage in Test build

Looking to use the performance tuning tools for the first time using https://www.unrealengine.com/en-US/blog/how-to-improve-game-thread-cpu-performance.

Picked “Test” out of the solution configuration list.

Using Boost just fine in Developer Editor build.


error LNK2019: unresolved external symbol "void __cdecl boost::throw_exception(class stdext::exception const &)

Can anyone point me in the direction where to look? Browsing Boost’s config files does not provide any clues.

Looks like I need to understand UE4 build process better.